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The dev tracker is no longer actively scanning, however you may continue to browse the archives collected over the past several years here. Please remember that these developer posts are taken out of context, so beware of any silky venom being spewed forth.

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0 Bernadir hills, heroic weapons quest changes V A N G U A R D    S E R V E R S
Apr 19, 2007 - 04:57 PM - by Cylus
Quote:
Originally Posted by lolers View Post
are the legendary bows going to get a glow and model update? damelun looks like a toy bow lol. if the stats or proc wont be upgraded then make the particle effect like this bow that was posted earlier
Quote:
Originally Posted by Cylus View Post
And the glow was removed until the particle cages are updated (removed the cage from the strings). If that update got pushed today (think it did), I will update em again.
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0 Bernadir hills, heroic weapons quest changes V A N G U A R D    S E R V E R S
Apr 19, 2007 - 03:40 PM - by Cylus
That "heroic" bow is the predecessor to the Legendary so shares the same stats; direct comparison probably isn't justified :)
Quote:
Originally Posted by CJN View Post
Please read from the very beginning. I never ask for a proc for the bow. I just heard Cylus said stat and proc were added to "bows" thus I wonder if the Purification one is included. I am absolutely satisfied for the reason it does not.

Cylus, tho I am not sure what awareness do but it is intended to miss out on the Purification bow? If a level 40 heroic bow does have +bow/+archery/+awareness why not a 46 heroic bow have them?

And thank you for the bug fix on the throwing skill thing
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0 Bernadir hills, heroic weapons quest changes V A N G U A R D    S E R V E R S
Apr 18, 2007 - 06:37 PM - by Cylus
Swapped Ranger's Thrown Hammers weapon specialization skill with Spear and Javelin.
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0 Bernadir hills, heroic weapons quest changes V A N G U A R D    S E R V E R S
Apr 18, 2007 - 05:10 PM - by Cylus
It's not a Legendary item so try not to compare it too closely to the bows in that quest :)

And the glow was removed until the particle cages are updated (removed the cage from the strings). If that update got pushed today (think it did), I will update em again.

What was the item bug(s) that you were referring to?
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0 Bernadir hills, heroic weapons quest changes V A N G U A R D    S E R V E R S
Apr 13, 2007 - 05:08 PM - by Cylus
Yea, the procs are pretty nice on those bows; I'm going to fiddle with the actual particles of the proc one of these days. Particles from a spell are something that can be pushed every patch so will see what I can come up with (no raining Ice Coments, tho!). I changed that old yellow glow to a softer and lighter gold color last night; will have to give a preview before adding it so I can avoid more "banana" comments, tho

And I'm the king of stealth upgrades; keep an eye out for more in the upcoming weeks
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0 Bernadir hills, heroic weapons quest changes V A N G U A R D    S E R V E R S
Apr 12, 2007 - 02:34 PM - by Cylus
Quote:
Originally Posted by CJN View Post
Any news? While fixing the appearance please also fix the stat
Just updated the stats on the Purification and Hawkeye one.

Those two have the correct appearances for the tier, although the Purif one has the full-on particles (cages have been fixed on this end...look a ton better without the string included, heh).
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0 Bernadir hills, heroic weapons quest changes V A N G U A R D    S E R V E R S
Apr 06, 2007 - 01:40 PM - by Cylus
Quote:
Originally Posted by Leaf View Post
Either of those two models look 10x better than the current 'glow' effect on the Legendary MoP Bow (a.k.a. The Banana).
An artist pulled all of the particle cages off of the bow-strings this week so it should help a bit. Still needs a bit of discretion before any of em are added
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0 Bernadir hills, heroic weapons quest changes V A N G U A R D    S E R V E R S
Apr 06, 2007 - 06:40 AM - by Cylus
I can keep tweaking it, although I believe that the designer originally intended the glow to be "of Purification," which is why it attempts to have a "Divine" glow. Compare that to the actual "Holy" particles that we have below.

The general outcry against particular glows/lightsabers/neon signs is probably going to just prompt me to remove most of them (some are fine when the cage is small or compact) and request more particles from art :)

The right-most "Holy" particles below would much better fit the Purification weapons, imo.
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0 Bernadir hills, heroic weapons quest changes V A N G U A R D    S E R V E R S
Apr 06, 2007 - 06:40 AM - by Cylus
Quote:
Originally Posted by Leishiu View Post
Bladestaff still looks like a bloody christmas decoration though. :/
Yea, the "glowing" outline just doesn't look good on some models, varying by the particle cage and the # of vertices within. I somewhat recently made it very apparent that only Art or I will be adding particles to weapons in the game; the color and particle-type of the Purification weapons wasn't my choice originally (all the haters should realize?). Granted, that doesn't prevent all screw-ups (like me adding the outlines to MoP bows) but it will prevent most of em :) From now on out, if anything gets borked, it's most likely my fault. Even if not, will be my chore to get it fixed, heh.

On the other hand, does it look bad to you just because of the general glow or because of the intensity of the glow? The size/intensity of the particles are easy enough to customize, just need a bit of time and a client-side patch. If all of that was database controlled, I'd be adjusting it every patch; unfortunately, we have to patch the adjustments to all clients and that adds to bandwidth costs as well as it just being a pain in the arse, heh.

In the end, you can blame it all on me if ya need to. Will try to get it fixed as best as possible, though :)

Preference for one of these, if any, or would just rather have it plain until the higher "tier" particles come into play (which we already have):
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0 Bernadir hills, heroic weapons quest changes V A N G U A R D    S E R V E R S
Apr 01, 2007 - 01:40 PM - by Cylus
Will take a look at em this week :)
Quote:
Originally Posted by CJN View Post
Take a look at these 2:
Ancient Longbow of Leth Verael | Vanguard @ Curse
Ancient Shortbow of Leth Varael | Vanguard @ Curse

The Graystone one (level 46 Heroic) should at least have better stat than these (level 40 Heroic).

And the (level 40 Legendary):
Yasoril, Celestial Avenger | Vanguard @ Curse
Damelun, Harbinger of Night | Vanguard @ Curse

I am not sure how you are going to scale the mods but how close should a level 46 Heroic be when compared to level 40 Legendary?

Math-wise the mods should be 156/131 x 38 = somewhere around 45, ie. +45 bow/archery/awareness.

Also, this level 43 Heroic crossbow is also without any mod:
Crossbow of the Hawkeye | Vanguard @ Curse

Maybe it's time to tweak all 40+ Heroic+ ranged weapons?
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