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0 Sigil Developer Tracker



The dev tracker is no longer actively scanning, however you may continue to browse the archives collected over the past several years here. Please remember that these developer posts are taken out of context, so beware of any silky venom being spewed forth.

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0 Questions for the Dev Vanguard Crafters
May 11, 2007 - 12:40 PM - by Silius
Quote:
Originally Posted by Snivel View Post
1.Are there any plans to make Adventuring gear and Crafted gear conform to the same point system so our gear is on par with dropped items of the lvl ? Currently the T3 stuff i make if quite inferior in comparison.

I really feel to make crafting a valid profession like you said it would be this needs to be done. We dont want to be just house/boat makers with the occasional bag/horseshoe item thrown in.

2. Is the Tailored cape only meant as a Caster cape. The AC on the capes i make is way laking for anyone but a caster (as well as the horrible stats otherwise but that is addressed above). If so will we be seeing LW and BS med and hvy cape recipes ?

3. when will we be able to upgrade capes like we can with all of our other armors.
1. All items in our game use the same point system

2. Just fixed this

3. What is stopping you now?
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0 Questions for the Dev Vanguard Crafters
Apr 30, 2007 - 11:40 PM - by Kwags
Quote:
Originally Posted by Optimas View Post
2:Are the cost of Guild plots going up with the soon return of the plots or staying the same?
They are under review. Not likely to increase.

Quote:
Originally Posted by Optimas View Post
3: And just a little more clarification on Player communities.. Currently my guild owns 85% of all the plots on a certain player island. Will that area be able to turn into a player city. Or will it be a player community.. We are just wondering if player cities will be seprate from player communities.. There has been some talk by Brad and Jeff at Fanguard that on the PVP servers you would be able to raid another guilds city ect.. ect..

I know you can only say so much about player cities. My guildis very big the player city concept and I am just trying to throw them a bone right now to excite them..
Player cities will be co-located with player housing areas. The town centers will likely be located near the mailbox.
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0 Questions for the Dev Vanguard Crafters
Apr 27, 2007 - 09:40 PM - by Kwags
Quote:
Originally Posted by Optimas View Post
Kwags are there any plans to allow players to give ownership of there plots to their Guild?
No, any member of a guild can designate their house as the guild headquarters, but the player will still own the house.

Quote:
Originally Posted by Optimas View Post
Also as a Guild leader will I have to give up my house plot to purchase the Guild plot when the time comes?
If you want to purchase a different plot, you will need to abandon your current plot. However, the guild leader does not need to purchase a guild hall. Any player can purchase a guild hall. Just have that person designate it as the guild HQ.

Quote:
Originally Posted by Optimas View Post
Are the player Communites that are forming now going to be separate from player cities?
( example my guild owns 65 of the 78 plots on a certain island. Will we control that island with votes ect... )
The details of player cities are still being finalized. Owning a house in a player city will likely afford the player a higher status in the city. What exactly that means is still being worked out.

Quote:
Originally Posted by Optimas View Post
And lastly when can we expect to be able to purchase guild hall plots?
Soon(tm)
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0 Questions for the Dev Vanguard Crafters
Apr 26, 2007 - 01:40 PM - by Kwags
Quote:
Originally Posted by DZX View Post
Just two more questions then I will go find a few dark elves to harass (NPC's of course)

Q. Towers, any chance that we could place tower structures on our housing plot area? These homes would be smaller in floor space but taller and have multiple rooms.
Not as a private home, but player cities will have a number of community buidings.

Quote:
Originally Posted by DZX View Post
Q. Last house questions, don't want to drive you batty . Outside items. When if at all will we be able to place some items outside our homes? Right now there are items like benches, Kojani Weapon Racks, Lightposts and Flower boxes that clearly would fit better on the outside of houses. Maybe we could have a separate fixture limit for the outside, a smaller fixture limit.
Not anytime soon.
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0 Questions for the Dev Vanguard Crafters
Apr 26, 2007 - 01:40 PM - by Kwags
Quote:
Originally Posted by DZX View Post
Housing Questions

Q. Inside Customization. Are there any plans for customization of the inside walls, ceilings, floors, beams etc.? EQ2 style I guess is what I am getting at, the ability to change the look of the wood and designs. I love my house but there are a few things I would like to change. One is the ability to remove the beams from the entreeway of the T5 Kojani house. Also this would be a great spot to toss in a money sink.
No.

Quote:
Originally Posted by DZX View Post
Q. Housing styles. Specifically wood elf. Right now on Kojan we have Tanvu style and Martok style housing. But mysteriously we are lacking any wood elf style homes. Is there any chance we could get a wood elf style home? Perhaps a CB style building? Tree version or not.
Not anytime soon.
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0 Questions for the Dev Vanguard Crafters
Apr 26, 2007 - 01:40 PM - by Kwags
Quote:
Originally Posted by Ellywen View Post
Guild housing question - I know you guys are still fleshing out the details, but will it be beneficial for guild members to build their homes around the guild hall, or shouldn't it matter? I know this is kinda stretching on the crafting side of it, but since both houses and halls will be built, I figure you guys would know more about it than other devs ;p

I guess its basically wanting to know if people will regret their housing sites later if they choose to build away from where the guild hall site is.
Other than running between the two, there is no advantage or disadvantage to living close to the guild house. This is completly a personal preferrence decision.
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0 Questions for the Dev Vanguard Crafters
Apr 17, 2007 - 09:40 PM - by Kwags
Quote:
Originally Posted by Jadin View Post
I hoping you can give us some kind of time frame for Galleons Kwags. I notice there are t5 houses already in game, how about some love the the boat builders
Soon(tm)
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0 Questions for the Dev Vanguard Crafters
Apr 17, 2007 - 09:40 PM - by Kwags
Quote:
Originally Posted by STLBluesNut View Post
awesome info ty.

do you mean the actual items will be obtained from the factions or the recipes?
Recipes
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0 Questions for the Dev Vanguard Crafters
Apr 17, 2007 - 10:40 AM - by Kwags
Quote:
Originally Posted by Gaul View Post
Does making work order items to 100%A have any bearing on reward relative to non-100% A?
Experience considers the percent grade, item reward considers the letter grade.
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0 Questions for the Dev Vanguard Crafters
Apr 17, 2007 - 10:40 AM - by Kwags
Quote:
Originally Posted by Gearsn View Post
I remember a different thread that said chests would be made of stone. At the time I didnt know if this was saracsm or not. Obviously it was. The recipe for the chest requires planks. I can make planks as a minerologist. But IU cannot use them to make a chest. The recipe also requires no other items but wood. No metal hinges nothing. So it more a crate then a chest (assuming your adhesive to hold it together.) So I ask you, what is a chest but a box with a lock. Whats a house? a bigger box with a lock. I wouldnt presume to be able to make a boat not knowing fluid dynamics and bouyancy ratios. Neiter would a carpenter (real should be shipwright) be able to make a house not understanding foundation and structural suport system, and load ratios. But were talking a crate here. The most basic shape a amatuer crafter can make. So my question is:

1) Why isnt the recipe for chests(crate ) a shared recipe to artisans in general.
Because I wanted the carpenters to make it along with the rest of the wood furniture.
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