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0 Pre-Open Beta FAQ




Note: The more complete, though outdated, pre-"open beta" FAQ may be found here.

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» 5. Buffing, Twinking, Power-levelling & Fellowships
+ 5.1.  Can I buff people outside my group?
+ 5.2.  Will you have a Mentoring system?
+ 5.3.  What is this Fellowship system?
 5.4.  What is Sigil’s stance on ‘twinking’ and what mechanics will be in place to reduce the negative aspects of ‘twinking’?
Last updated: 2006-01-14 10:03:35 [ sharable link ]

Anyone can use any item -- there are no hard caps. There are soft caps, or, more specifically what we call 'item scaling' that scales, say, an level 40 item, down in power if wielded by a level 10 player.

The goal is to avoid twinked lower level players being gods and just thrashing through content with impunity. We also plan on scaling buffs and such so that you can sill, as a high level player, buff a low level player, but the bonus the lower level player would recieve it not the same as a higher level player -- again, it's scaled to the lower level player is not suddenly god-like.

And then there is the Veteran Bonus System- January 09, 2006
Source: Aradune Mithara



Where twinking is bad: when people are equipped with items they didn't earn, diminishing the sense of accomplishment of others who did earn similar treasure, and cheapening the game experience for those who are twinked.

Where twinking is good: a player has played to high levels and wants to start another character but (and rightfully so) would like some advantage in advancing this second character due to the time he's already committed to the game, and therefore equips his new character with some sweet, higher level items. Replayability = good.

There are all sorts of ways to try to address these issues: hard level limits, soft level limits, trivial loot code, one character per server, etc. We lean towards soft level limits (you can wear the items, but you're not nearly as powerful as a higher level person wielding the same items), and some sort of trivial loot code to minimize farming in areas where the target audience is significantly lower level than the farmers.

But there's no easy solution. We have some pretty nifty ideas though that we want to try out, above and beyond what is alluded to above. More on that later, but rest assured we are aware of the issue, and both the positives and negatives, and will attempt to address and accommodate both.
Source: Official FAQ


We think twinking can be an issue, especially if some noob gets outfitted with uber lewt because he's somebody's brother or girl friend. But we also know that replayability is key to these games, and feel that you should be able to equip your second or third character with some of the items you earned at higher levels with your first character. It's a nice reward, and it makes playing the 2nd or 3rd character a little easier and a little more rewarding in the sense that you feel you've earned this bonus. So we'll be using soft level limits, not hard (e.g. you can equip anything, regardless of your level, but you'll not receive the same bonuses you would if you equipped that item with a high level character). You'll have a slight advantage, to encourage replayability, but not a broke-ass advantage, which cheapens the game.
Source: Aradune Mithara


I think this is important to keep in mind as we work on TLC but also on vertical interdependence in general. We want players of different levels to need each other to a certain degree, just as different classes and spheres need each other.-27 October 2005
Source: Aradune Mithara

+ 5.4.1.  What is the "Veteran Bonus System"?





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