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0 Pre-Open Beta FAQ




Note: The more complete, though outdated, pre-"open beta" FAQ may be found here.

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» 3. Adventuring Classes/Roles
+ 3.1.  Class List
+ 3.2.  In the context of the game, what is a class and a role?
+ 3.3.  How many classes will there be?
+ 3.4.  How does choosing classes work?
+ 3.5.  Can I change my mind about which class to be?
 3.5.1.  What about replayability, do I revert or start a new character?
Last updated: 2005-12-07 19:05:15 [ sharable link ]

Vanguard does NOT use a tree system. Classes are derived from core jobs, but they don't branch. Each class can perform as well as the other at their core job in the vast majority of cases so we avoid the specialist vs. generalist problem, but outside of that they are specifically being designed to feel and play differently. Shamans and clerics and do different things, for example. And then, even when we're talking about those core areas where they do share a job (healing in this case), they go about healing very differently. So far in beta people have liked the different feel we are getting from the classes. This is very important as well, because replayability is very important to us. We want players to have multiple characters. By playing different classes and races, and by starting in different parts of the world, your experience should indeed feel different and be compelling. -27 November 2005
Source: Aradune Mithara

+ 3.6.  Protective Fighters
+ 3.6.1.  Do any of the Protective Fighters tank better than the others?
+ 3.6.2.  Which of the heavy fighters will be the most armored tank?
+ 3.7.  Offensive Fighters
+ 3.7.1.  Will all melee offensive fighters be the same?
» 3.8. Healers
+ 3.8.1.  How will Vanguard's healers be different from the traditional healer of other MMOG's?
+ 3.8.2.  Why would I want to play a heal-bot?
+ 3.8.3.  But I like healing! Are you making healing unnecessary?
+ 3.8.4.  Are the healing classes distinct?
+ 3.9.  Arcane Casters
+ 3.9.1.  So will I have to think to nuke?
+ 3.9.2.  Please tell me I have something more interesting to look forward to than just Fireball Rank 57
+ 3.9.3.  Please tell me I'm not going to be permanently stuck in some ugly robe.
+ 3.10.  Bard
+ 3.10.1.  Will Bards be able to play actual songs?
+ 3.11.  Berserker
+ 3.12.  Blood Mage
+ 3.13.  Cleric
+ 3.14.  Disciple
+ 3.15.  Dread Knight
+ 3.16.  Druid
+ 3.17.  Inquisitor
+ 3.18.  Monk
+ 3.19.  Necromancer
+ 3.20.  Paladin
+ 3.21.  Psionicist
+ 3.22.  Ranger
+ 3.22.1.  Are rangers primarily an archer class?
+ 3.22.2.  So what are Vanguard rangers like?
+ 3.22.3.  Can I make my ranger different from other rangers?
+ 3.23.  Rogue
+ 3.23.1.  How have rogues evolved during Vanguards development?
+ 3.23.2.  Are rogues thieves or assassins in Vanguard?
+ 3.23.3.  Will rogues be able to craft poisons?
+ 3.24.  Shaman
» 3.25. Sorcerer
+ 3.25.1.  Can you tell me more about Sorcerers combining elements?
» 3.26. Warrior
+ 3.26.1.  Are warriors able to do any real damage?
+ 3.26.2.  Do warriors have anything to do except spam taunts?
+ 3.26.3.  What melee moves do warriors have? Are they fun to play?
» 3.27. Other Classes
+ 3.27.1.  Summoners
+ 3.28.  Will there be traditional High Fantasy classes?
+ 3.29.  How will you deal with the hybrid vs. specialist issues?
+ 3.30.  Will there be multi-classing?
+ 3.31.  Will one class be able to solo better than another?
+ 3.32.  Will the classes be balanced?
+ 3.33.  I want to know more about these classes. When will you tell me more?
+ 3.34.  Which developer(s) are responsible for creating the classes?
+ 3.35.  Which classes will be able to dual wield?





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