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0 Pre-Open Beta FAQ




Note: The more complete, though outdated, pre-"open beta" FAQ may be found here.

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» 3. Adventuring Classes/Roles
+ 3.1.  Class List
+ 3.2.  In the context of the game, what is a class and a role?
+ 3.3.  How many classes will there be?
+ 3.4.  How does choosing classes work?
+ 3.5.  Can I change my mind about which class to be?
+ 3.5.1.  What about replayability, do I revert or start a new character?
+ 3.6.  Protective Fighters
 3.6.1.  Do any of the Protective Fighters tank better than the others?
Last updated: 2006-02-17 05:26:03 [ sharable link ]

A heavy fighter should be able to tank as well as any other heavy fighter class in most situations, special situations being the exception not the rule (say, a paladin DOES tank better against undead). At the same time, your classes abilities will both feel and work differently so you will need to choose different tactics when tanking, even though you are technically doing the same job. This is so different classes with the same job don't feel or play the same.
Source: Aradune Mithara


All 4 of the protective fighters do their primary role equally well, however it's HOW they perform this role that makes the flavors different. Secondary roles also provide a great deal of flexibility in playstyle for players as do your other non-primary role abilities.

I've said this before.. you guys need to get the EQ model out of your head to a large extent, as we're taking new approaches to the old standards. I think you'll be pleased.
Source: Elidroth


All heavy fighters, given equal gear, buffs, attribute allocation, and race will take a hit equally. The differences are in the way they go about doing their secondary roles, and what they do best.

Ideally.. we want a given heavy fighter type to be situationally preferred, but not preferred in ALL situations.
Source: Elidroth (02/16/06)

+ 3.6.2.  Which of the heavy fighters will be the most armored tank?
+ 3.7.  Offensive Fighters
+ 3.7.1.  Will all melee offensive fighters be the same?
» 3.8. Healers
+ 3.8.1.  How will Vanguard's healers be different from the traditional healer of other MMOG's?
+ 3.8.2.  Why would I want to play a heal-bot?
+ 3.8.3.  But I like healing! Are you making healing unnecessary?
+ 3.8.4.  Are the healing classes distinct?
+ 3.9.  Arcane Casters
+ 3.9.1.  So will I have to think to nuke?
+ 3.9.2.  Please tell me I have something more interesting to look forward to than just Fireball Rank 57
+ 3.9.3.  Please tell me I'm not going to be permanently stuck in some ugly robe.
+ 3.10.  Bard
+ 3.10.1.  Will Bards be able to play actual songs?
+ 3.11.  Berserker
+ 3.12.  Blood Mage
+ 3.13.  Cleric
+ 3.14.  Disciple
+ 3.15.  Dread Knight
+ 3.16.  Druid
+ 3.17.  Inquisitor
+ 3.18.  Monk
+ 3.19.  Necromancer
+ 3.20.  Paladin
+ 3.21.  Psionicist
+ 3.22.  Ranger
+ 3.22.1.  Are rangers primarily an archer class?
+ 3.22.2.  So what are Vanguard rangers like?
+ 3.22.3.  Can I make my ranger different from other rangers?
+ 3.23.  Rogue
+ 3.23.1.  How have rogues evolved during Vanguards development?
+ 3.23.2.  Are rogues thieves or assassins in Vanguard?
+ 3.23.3.  Will rogues be able to craft poisons?
+ 3.24.  Shaman
» 3.25. Sorcerer
+ 3.25.1.  Can you tell me more about Sorcerers combining elements?
» 3.26. Warrior
+ 3.26.1.  Are warriors able to do any real damage?
+ 3.26.2.  Do warriors have anything to do except spam taunts?
+ 3.26.3.  What melee moves do warriors have? Are they fun to play?
» 3.27. Other Classes
+ 3.27.1.  Summoners
+ 3.28.  Will there be traditional High Fantasy classes?
+ 3.29.  How will you deal with the hybrid vs. specialist issues?
+ 3.30.  Will there be multi-classing?
+ 3.31.  Will one class be able to solo better than another?
+ 3.32.  Will the classes be balanced?
+ 3.33.  I want to know more about these classes. When will you tell me more?
+ 3.34.  Which developer(s) are responsible for creating the classes?
+ 3.35.  Which classes will be able to dual wield?





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