Pre-Open Beta FAQ
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Note: The more complete, though outdated, pre-"open beta" FAQ may be found here.
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+− 20. |
Harvesting Classes |
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Please note that the information regarding the Harvesting Classes is not accurate. However, until we can gather more information and exactly how they've changed, we're opting to keep what's here, here for now.
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+− 20.1. |
Class List |
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That information is old and no longer accurate [Jerrith is referring to a post that is pointing out what the harvesting classes are] Source: Jerrith February 10, 2006
The following regarding Harvesting Classes is no longer accurate
The Harvester Classes currently planned (but not promised):
Foreman - focused on maintaining group stats and resource quality
Reaper - Focused on group buffs and resource quantity
Prospector - Focused on resource integrity and the predicting of detrimental obstacles
Gleaner - Focused on harvesting byproducts of resources
Notice that none of these are resource-specific. That is because you can harvest any type of resources you wish; manipulating the resources into items falls under the Crafting Professions category. Source: Official FAQ
Actually harvesting classes are separate and you can only be one of them. Source: Silius
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+− 20.2. |
Roles of Harvesting Classes |
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Our harvesting does not focus on skill for a particular resource type, they focus on you skill to harvest within your harvesting class. You can have only one harvesting class. Source: Silius
Harvesters are class based not resource based. So yes a gleaner can turn from a tree and interact with a node of ore. The time it takes him to accomplish both will not be quick. Source: Silius
Notice that none of these are resource-specific. That is because you can harvest any type of resources you wish; manipulating the resources into items falls under the Crafting Professions category. Source: Official FAQ
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+− 20.3. |
So can I solo as a harvester or do I have to group? |
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You can advance to max level alone if you so desire. Source: Silius
The interesting logic behind these Harvesting Classes is that they complement each other very well, which will encourage people to group while harvesting. Why would you want to group to go harvest resources? The designers have given this a lot of thought, and made it so that IF you are grouped with complementing harvesting classes, you will receive a bonus to your harvesting. This includes the possibility of increasing your chances to both harvest more efficiently as well as harvest rarer resources.
Keep in mind that grouping is more than just getting a bonus to harvesting. Harvesting and Crafting Classes have roles, just like Adventuring Classes. Some activities will require you to group with other harvesting classes, just like certain monsters require more than one person to kill. There will be interdependence, but it will not be required to advance in game. Source: Official FAQ
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+− 20.4. |
Will you be able to be a gatherer and a crafter? |
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Yes you can be all three spheres on one character if you want. Source: Silius
Yes you are correct you will have a harvesting profession and a crafting level with skills that are particular to the crafting path you have chosen. Source: Silius
Harvesting is available to all characters and is linked more to adventuring. It is not attached to the crafting sphere. Source: Silius
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+− 20.5. |
Foreman |
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Focused on maintaining group stats and resource quality. Source: Official FAQ
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+− 20.6. |
Reaper |
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Focused on group buffs and resource quantity Source: Official FAQ
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+− 20.7. |
Prospector |
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Focused on resource integrity and the predicting of detrimental obstacles Source: Official FAQ
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+− 20.8. |
Gleaner |
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Focused on harvesting byproducts of resources Source: Official FAQ
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+− 20.9. |
Is there group harvesting? |
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In and working, and in my opinion, fun. Source: Jerrith
(See: Harvesting Classes)
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