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0 Pre-Open Beta FAQ




Note: The more complete, though outdated, pre-"open beta" FAQ may be found here.

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» 32. Quests and the Advanced Encounter System
+ 32.1.  What can you tell me about your 'advanced encounter system'?
+ 32.2.  So what happens when an advanced encounter starts?
+ 32.3.  Do encounter routes have party number requirements?
+ 32.4.  How does my level effect my chance of triggering an encounter route?
+ 32.5.  If these items when dropped must be used for that encounter then or can they be saved and activated later?
+ 32.6.  I assume only one encounter of a route can be active at a time. If that is the case what happens if 2 people get the item to start the encounter with, and roughly how many routes are there in a dungeon for these types of encounters?
+ 32.7.  I am not a fan of locked encounters -- will your encounter system involve them?
+ 32.8.  So in what kind of special situation would encounters be locked/golden?
+ 32.9.  But I like competing for named mobs. How many are going to be locked like this?
+ 32.10.  Reserving such a restrictive mechanic for highly beneficial encounters would be very reasonable. To me, thats where other newer MMOGs went overboard. They locked EVERY encounter, no matter how common and miniscule.
+ 32.11.  Can we expect many random, unexpected or unusual encounters?





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