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0 Pre-Open Beta FAQ




Note: The more complete, though outdated, pre-"open beta" FAQ may be found here.

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» 35. Servers/Shards, Alternates, PVP & Roleplay
+ 35.1.  Are there multiple worlds/servers/shards or one huge single shared world?
+ 35.2.  How many characters will I be allowed per ‘shard’?
+ 35.2.1.  Will there be single character servers?
+ 35.3.  Will there be over-crowded servers?
+ 35.4.  Will you allow server transfers?
+ 35.5.  Will you have different servers for different play styles?
 35.6.  Will there be Player vs Player servers?
Last updated: 2006-01-14 10:59:03 [ sharable link ]

Yes, and hopefully several variants. How many might be available at launch is up in the air at this point.
Source: Official FAQ


While PvP is very important to us, expect EQ-like PvP at first (though hopefully more balanced). Please don't take this as an indication that we don't feel it's important. It's really just a matter of how much time we have to finish the game. I would much rather keep improving PvP after-launch than rush it, or rush something else.

We're at a point now where we're more focused on what it will take to get this game out the door. We have to change from idealists to realists. I'm letting you guys know this to manage expectations -- I think it's the right thing to do.

We have a LOT of ideas for alternate ruleset servers, and not all of them are PvP related. We are architecting things such that implementing variations in the mechanics won't be too hard. So we have big plans, but we also have to draw a line somewhere and say 'this is good enough to ship -- Vanguard will be an awesome game at launch, but then become even more awesome'.
Source: Aradune Mithara


You can definitely hope for PvP in Vanguard, because it's in the plan, as alternate ruleset server(s). Some players want more of a challenge. They want to be victorious against another player, and they want to be defeated too. How else to learn and get better? While Vanguard's focus is PvE, we have not forgotten PvP. I think we will launch with some cool stuff that will then evolve over time into some really amazing enviornments and challenges. And the ideas won't just evolve, they can fork into different servers as the game grows, again with varying rule sets and ideas. - 27 October 2005
Source: Aradune Mithara


I think people will like the PvP as we're definitely going to take it a lot farther than, say, EQ. But Vanguard is still primarily a PvE game, so for the person looking for the next Shadowbane or some such, they may or may not be satisfied with Vanguard. When we're ready to announce how our PvP system works (other than to say it's cool and will be on PvP servers), we'll look forward to your feedback. - 27 November 2005
Source: Aradune Mithara

+ 35.6.1.  How many PvP servers at launch?
+ 35.7.  Will there be Realm v Realm Servers?
+ 35.8.  Will there be Premium Servers?
+ 35.9.  Will there be Role-play servers?
+ 35.10.  Does Vanguard tend towards role-playing at all? What in-game systems are there to develop this aspect of the game, if any?
+ 35.11.  Will there be ‘iron man’ servers with permanent character death?
+ 35.12.  Can we have a 'no kids' or M-rated server with an age requirement to keep the immature people out?
+ 35.13.  Why can't servers intended for different timezones/playtimes be patched at different times?
+ 35.14.  Will players be forced to play on localized servers?





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