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0 Pre-Open Beta FAQ




Note: The more complete, though outdated, pre-"open beta" FAQ may be found here.

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» 38. Solo, casual and group content
+ 38.1.  Who is your target audience?
+ 38.2.  Someone said most of your content is going to be for groups? Does that mean there's no raiding?
+ 38.3.  How will you address players with different amounts of time to play?
+ 38.4.  Will you attempt to appeal to other types of gamers?
+ 38.5.  How important is player interdependence and community?
+ 38.6.  How much should a solitary player be able to affect the world? How should this change if he teams up with other players in social groups?
+ 38.7.  What aspects of Vanguard do you think will especially appeal to the female gamer?
+ 38.8.  Are you building Vanguard: Saga of Heroes more to expand the gamespace and appeal to new gamers, or to appeal to existing MMOG players, or both?
 38.9.  How do you going to draw in players new to MMOs?
Last updated: 2005-12-07 19:05:16 [ sharable link ]

Really in a number of ways. Better community support and interaction as well as better targeted marketing and PR will help considerably. Likewise, the expanded features and activities one can experience in Vanguard should interest both those new to gaming and those new to MMOGs. As more people try online gaming and as there are more types of gamers, the gamespace should grow.
Source: Official FAQ

+ 38.10.  How does Vanguard encourage player-to-player interaction?
+ 38.11.  Will grouping be forced in Vanguard or will I be able to Solo?
+ 38.12.  Tell me more about Group Structure/Core Group
+ 38.13.  What is the Group Size?
+ 38.14.  Will a group be penalized for having the maximum of 8 players?
+ 38.15.  How do you handle Looking for Groups?
+ 38.16.  What about groups and Level Spread?
+ 38.17.  What will stop groups taking all the content designed for casuals?
+ 38.18.  It your game is item-reliant, how will this affect changes in playstyle? Can I easily switch from being a casual player to a group player or a raid player?





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