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0 Pre-Open Beta FAQ




Note: The more complete, though outdated, pre-"open beta" FAQ may be found here.

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» 38. Solo, casual and group content
+ 38.1.  Who is your target audience?
+ 38.2.  Someone said most of your content is going to be for groups? Does that mean there's no raiding?
+ 38.3.  How will you address players with different amounts of time to play?
+ 38.4.  Will you attempt to appeal to other types of gamers?
+ 38.5.  How important is player interdependence and community?
+ 38.6.  How much should a solitary player be able to affect the world? How should this change if he teams up with other players in social groups?
+ 38.7.  What aspects of Vanguard do you think will especially appeal to the female gamer?
+ 38.8.  Are you building Vanguard: Saga of Heroes more to expand the gamespace and appeal to new gamers, or to appeal to existing MMOG players, or both?
+ 38.9.  How do you going to draw in players new to MMOs?
 38.10.  How does Vanguard encourage player-to-player interaction?
Last updated: 2005-12-07 19:05:16 [ sharable link ]

Though players of Vanguard will be able to spend their game time isolated from other players if they choose, the most rewarding experiences will be had in groups of players that learn to work together. We believe strongly that grouping is one of the cornerstones behind community building, especially pick-up groups, and we are working on a variety of things to make it easier to pick up and maintain groups, and we are striving to create a sort of interdependence that will naturally fulfill itself through grouping.

The most obvious way for us to encourage player-to-player interaction is by creating classes that fill roles. When players filling different roles group together, they are far more powerful than a solo player or a group of players who all fill the same role.
Source: Official FAQ

+ 38.11.  Will grouping be forced in Vanguard or will I be able to Solo?
+ 38.12.  Tell me more about Group Structure/Core Group
+ 38.13.  What is the Group Size?
+ 38.14.  Will a group be penalized for having the maximum of 8 players?
+ 38.15.  How do you handle Looking for Groups?
+ 38.16.  What about groups and Level Spread?
+ 38.17.  What will stop groups taking all the content designed for casuals?
+ 38.18.  It your game is item-reliant, how will this affect changes in playstyle? Can I easily switch from being a casual player to a group player or a raid player?





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