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0 Pre-Open Beta FAQ




Note: The more complete, though outdated, pre-"open beta" FAQ may be found here.

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» 38. Solo, casual and group content
+ 38.1.  Who is your target audience?
+ 38.2.  Someone said most of your content is going to be for groups? Does that mean there's no raiding?
+ 38.3.  How will you address players with different amounts of time to play?
+ 38.4.  Will you attempt to appeal to other types of gamers?
+ 38.5.  How important is player interdependence and community?
+ 38.6.  How much should a solitary player be able to affect the world? How should this change if he teams up with other players in social groups?
+ 38.7.  What aspects of Vanguard do you think will especially appeal to the female gamer?
+ 38.8.  Are you building Vanguard: Saga of Heroes more to expand the gamespace and appeal to new gamers, or to appeal to existing MMOG players, or both?
+ 38.9.  How do you going to draw in players new to MMOs?
+ 38.10.  How does Vanguard encourage player-to-player interaction?
+ 38.11.  Will grouping be forced in Vanguard or will I be able to Solo?
+ 38.12.  Tell me more about Group Structure/Core Group
+ 38.13.  What is the Group Size?
+ 38.14.  Will a group be penalized for having the maximum of 8 players?
+ 38.15.  How do you handle Looking for Groups?
 38.16.  What about groups and Level Spread?
Last updated: 2005-12-07 19:05:16 [ sharable link ]

Mrylokar has a formula for the grouping spread which is fancy and based upon character level. I believe you will end up seeing something like the 3-5 spread, perhaps a bit more.
Source: Tagad

+ 38.17.  What will stop groups taking all the content designed for casuals?
+ 38.18.  It your game is item-reliant, how will this affect changes in playstyle? Can I easily switch from being a casual player to a group player or a raid player?





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