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0 Pre-Open Beta FAQ




Note: The more complete, though outdated, pre-"open beta" FAQ may be found here.

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» 41. Technology/Min Spec
+ 41.1.  What sort of technology are you using for your primary graphics engine for Vanguard? Is it an in-house developed engine, or a licensed engine, or a hybrid of both?
+ 41.2.  What kind of PC will I need to run the game?
+ 41.3.  What will be the min spec CPU?
+ 41.3.1.  Will you support dual core processors? What are your upper limits?
+ 41.4.  What will be the min spec Video Card/Video RAM?
+ 41.5.  Will Vanguard support advanced video card technology?
+ 41.6.  What will be the min spec system RAM?
 41.7.  Can I still play using a Modem? What is the minimum baud rate?
Last updated: 2005-12-07 19:05:16 [ sharable link ]

We believe so, yes, but are not committing to a minimum baud rate this early in development.

The main issue with broadband and MMOGs is still a matter of cost server side, even though bandwidth prices have gone down. In other words, it still doesn't make sense to send out a lot of data to each player's client, even if they do have the capability to receive it. Now, obviously this will change, but we’re confident that by the time it does the vast majority of players will have broadband too.
Source: Official FAQ

+ 41.8.  If I don't have the best set-up, will there be a lot of lag?
+ 41.8.1.  So all a person would have to do is set his/her desired framerate and the system (over time) would optimize the game to that?
+ 41.8.2.  What happens if my connection drops and I go link dead?
+ 41.9.  What is this XNA I keep hearing about from Microsoft and how will it affect Vanguard?
+ 41.10.  Does this mean that Vanguard is a multi-platform game?
+ 41.11.  Will Vanguard Be on X-Box?
+ 41.12.  A lot of games list System Requirements that often prove false upon release. Does Sigil plan on being as close as possible to the truth on game requirements?
+ 41.13.  Will Vanguard: Saga of Heroes support voice communication?
+ 41.14.  What about a 64bit client for Vanguard?
+ 41.15.  Will Vanguard run on Windows 2000?
+ 41.16.  Will Vanguard run on MS Vista?
+ 41.17.  What is the programming approach utilized in Vanguard?
+ 41.18.  What machine specifications are current beta testers using to run Vanguard?
+ 41.19.  With such a long view distance, how do you avoid having objects 'pop' into existance as you approach?
+ 41.20.  Will Vanguard Require DX10?
+ 41.21.  How is Vanguard going to be adaptive to players with disablities?





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