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0 Pre-Open Beta FAQ




Note: The more complete, though outdated, pre-"open beta" FAQ may be found here.

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» 41. Technology/Min Spec
+ 41.1.  What sort of technology are you using for your primary graphics engine for Vanguard? Is it an in-house developed engine, or a licensed engine, or a hybrid of both?
+ 41.2.  What kind of PC will I need to run the game?
+ 41.3.  What will be the min spec CPU?
+ 41.3.1.  Will you support dual core processors? What are your upper limits?
+ 41.4.  What will be the min spec Video Card/Video RAM?
+ 41.5.  Will Vanguard support advanced video card technology?
+ 41.6.  What will be the min spec system RAM?
+ 41.7.  Can I still play using a Modem? What is the minimum baud rate?
+ 41.8.  If I don't have the best set-up, will there be a lot of lag?
+ 41.8.1.  So all a person would have to do is set his/her desired framerate and the system (over time) would optimize the game to that?
+ 41.8.2.  What happens if my connection drops and I go link dead?
 41.9.  What is this XNA I keep hearing about from Microsoft and how will it affect Vanguard?
Last updated: 2005-12-07 19:05:16 [ sharable link ]

XNA is a growing group of software tools that allow developers to more rapidly develop their games. Additionally, Microsoft wants to share tools and technology between its different platforms (e.g. Win32, Xbox, future platforms).

Vanguard is one of the chief early adopters of this ever-growing group of software. For example, we will be using technologies from Xbox live, voice communication, and already have the ability to play the game via an Xbox-style controller with a tiny keyboard attached to it (a TID).

There will be more information about all of this later.
Source: Official FAQ

+ 41.10.  Does this mean that Vanguard is a multi-platform game?
+ 41.11.  Will Vanguard Be on X-Box?
+ 41.12.  A lot of games list System Requirements that often prove false upon release. Does Sigil plan on being as close as possible to the truth on game requirements?
+ 41.13.  Will Vanguard: Saga of Heroes support voice communication?
+ 41.14.  What about a 64bit client for Vanguard?
+ 41.15.  Will Vanguard run on Windows 2000?
+ 41.16.  Will Vanguard run on MS Vista?
+ 41.17.  What is the programming approach utilized in Vanguard?
+ 41.18.  What machine specifications are current beta testers using to run Vanguard?
+ 41.19.  With such a long view distance, how do you avoid having objects 'pop' into existance as you approach?
+ 41.20.  Will Vanguard Require DX10?
+ 41.21.  How is Vanguard going to be adaptive to players with disablities?





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