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0 Pre-Open Beta FAQ




Note: The more complete, though outdated, pre-"open beta" FAQ may be found here.

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» 41. Technology/Min Spec
+ 41.1.  What sort of technology are you using for your primary graphics engine for Vanguard? Is it an in-house developed engine, or a licensed engine, or a hybrid of both?
+ 41.2.  What kind of PC will I need to run the game?
+ 41.3.  What will be the min spec CPU?
+ 41.3.1.  Will you support dual core processors? What are your upper limits?
+ 41.4.  What will be the min spec Video Card/Video RAM?
+ 41.5.  Will Vanguard support advanced video card technology?
+ 41.6.  What will be the min spec system RAM?
+ 41.7.  Can I still play using a Modem? What is the minimum baud rate?
+ 41.8.  If I don't have the best set-up, will there be a lot of lag?
+ 41.8.1.  So all a person would have to do is set his/her desired framerate and the system (over time) would optimize the game to that?
+ 41.8.2.  What happens if my connection drops and I go link dead?
+ 41.9.  What is this XNA I keep hearing about from Microsoft and how will it affect Vanguard?
+ 41.10.  Does this mean that Vanguard is a multi-platform game?
+ 41.11.  Will Vanguard Be on X-Box?
+ 41.12.  A lot of games list System Requirements that often prove false upon release. Does Sigil plan on being as close as possible to the truth on game requirements?
+ 41.13.  Will Vanguard: Saga of Heroes support voice communication?
+ 41.14.  What about a 64bit client for Vanguard?
+ 41.15.  Will Vanguard run on Windows 2000?
+ 41.16.  Will Vanguard run on MS Vista?
+ 41.17.  What is the programming approach utilized in Vanguard?
+ 41.18.  What machine specifications are current beta testers using to run Vanguard?
+ 41.19.  With such a long view distance, how do you avoid having objects 'pop' into existance as you approach?
+ 41.20.  Will Vanguard Require DX10?
 41.21.  How is Vanguard going to be adaptive to players with disablities?
Last updated: 2006-04-27 10:43:29 [ sharable link ]

You can do a lot with the mouse in Vanguard, including movement. Non-modal chat is also an option.

As Viduus explained, controller support is a priority of mine. I don't want anyone to be in a situation where they're unable to play the game. If you have any concerns, let me know.
Source: Brian Mazza April 25, 2006








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