News    Guild    Options    More
Forums:   Guild,    Games,    Hardware,    Misc
Home 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 Pre-Open Beta FAQ




Note: The more complete, though outdated, pre-"open beta" FAQ may be found here.

Search Word(s):
Matching Options:
[ < table of contents ]

» 41. Technology/Min Spec
+ 41.1.  What sort of technology are you using for your primary graphics engine for Vanguard? Is it an in-house developed engine, or a licensed engine, or a hybrid of both?
+ 41.2.  What kind of PC will I need to run the game?
+ 41.3.  What will be the min spec CPU?
 41.3.1.  Will you support dual core processors? What are your upper limits?
Last updated: 2005-12-07 19:05:16 [ sharable link ]

1. Dual core already works fine. That said, we've not finished moving things to different threads to fully take advantage of it, so it will just get better. I run a 3.2EE dual core at home and use it to play almost nightly.

2. Just ran Vanguard the other day on a 64 bit CPU on XP 64. Ran fine. Some who had used the box more claimed it ran faster, but I didn't notice a huge difference. This was a 32 bit client (Vanguard) running on a 64 bit chip and OS. We hope to release a true 64 bit client at some point as well.

3. We have it running on SLI machines. Runs fine. SLI mostly helps with fill rate, and depending on which build we're on, we're poly or passes or fill rate or cpu bound, so how much it helps varies as well But this will be sorted out well before release.
4. We have it running on various machines with fast ram.
Source: Aradune Mithara


It already does to some degree and we plan to, as we finish up the game and optimize, to continue to architect it such that it will more and more.

It also runs great, or so I've been told by serveral people, on XP 64, even though the beta .exe is 32 bit.

We hope to have both a 32 and 64 bit client available, as well as support both XP and Vista.
Source: Aradune Mithara

+ 41.4.  What will be the min spec Video Card/Video RAM?
+ 41.5.  Will Vanguard support advanced video card technology?
+ 41.6.  What will be the min spec system RAM?
+ 41.7.  Can I still play using a Modem? What is the minimum baud rate?
+ 41.8.  If I don't have the best set-up, will there be a lot of lag?
+ 41.8.1.  So all a person would have to do is set his/her desired framerate and the system (over time) would optimize the game to that?
+ 41.8.2.  What happens if my connection drops and I go link dead?
+ 41.9.  What is this XNA I keep hearing about from Microsoft and how will it affect Vanguard?
+ 41.10.  Does this mean that Vanguard is a multi-platform game?
+ 41.11.  Will Vanguard Be on X-Box?
+ 41.12.  A lot of games list System Requirements that often prove false upon release. Does Sigil plan on being as close as possible to the truth on game requirements?
+ 41.13.  Will Vanguard: Saga of Heroes support voice communication?
+ 41.14.  What about a 64bit client for Vanguard?
+ 41.15.  Will Vanguard run on Windows 2000?
+ 41.16.  Will Vanguard run on MS Vista?
+ 41.17.  What is the programming approach utilized in Vanguard?
+ 41.18.  What machine specifications are current beta testers using to run Vanguard?
+ 41.19.  With such a long view distance, how do you avoid having objects 'pop' into existance as you approach?
+ 41.20.  Will Vanguard Require DX10?
+ 41.21.  How is Vanguard going to be adaptive to players with disablities?





All times are GMT -4. The time now is 10:33 PM.



©2005-2011 Silky Venom
Hosted by...
Uberguilds Network