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0 Pre-Open Beta FAQ




Note: The more complete, though outdated, pre-"open beta" FAQ may be found here.

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» 41. Technology/Min Spec
+ 41.1.  What sort of technology are you using for your primary graphics engine for Vanguard? Is it an in-house developed engine, or a licensed engine, or a hybrid of both?
+ 41.2.  What kind of PC will I need to run the game?
+ 41.3.  What will be the min spec CPU?
+ 41.3.1.  Will you support dual core processors? What are your upper limits?
+ 41.4.  What will be the min spec Video Card/Video RAM?
+ 41.5.  Will Vanguard support advanced video card technology?
+ 41.6.  What will be the min spec system RAM?
+ 41.7.  Can I still play using a Modem? What is the minimum baud rate?
 41.8.  If I don't have the best set-up, will there be a lot of lag?
Last updated: 2005-12-07 19:05:16 [ sharable link ]

Lag from internet latency. This is the one that I think will be around for a while. We have experience coders who code very efficient network engines. But again, there are two factors. We still can't push a ton of data out to the player, and we'll still have situations where the player can't get a good connection to us. We'll do everything we can to minimize this, but I want to be straight up and say that the Internet still isn't where it should be, though things have gotten a lot better.

Lag as framerate. The answer here is, like I mentioned, lots of options that a player can turn off if he happens to be in a raid or near a ton of other people. That and hopefully a smart system that will adjust things in real time for you. This is important to us because we are pushing technology with this game. I'm glad we are, but it does mean we will be more subject to frame rate issues than, say, WoW. It also means that our min specs will be higher. It also means we need to have lots of options and also do a lot of optimization, both of which are in progress.
Source: Aradune Mithara

+ 41.8.1.  So all a person would have to do is set his/her desired framerate and the system (over time) would optimize the game to that?
+ 41.8.2.  What happens if my connection drops and I go link dead?
+ 41.9.  What is this XNA I keep hearing about from Microsoft and how will it affect Vanguard?
+ 41.10.  Does this mean that Vanguard is a multi-platform game?
+ 41.11.  Will Vanguard Be on X-Box?
+ 41.12.  A lot of games list System Requirements that often prove false upon release. Does Sigil plan on being as close as possible to the truth on game requirements?
+ 41.13.  Will Vanguard: Saga of Heroes support voice communication?
+ 41.14.  What about a 64bit client for Vanguard?
+ 41.15.  Will Vanguard run on Windows 2000?
+ 41.16.  Will Vanguard run on MS Vista?
+ 41.17.  What is the programming approach utilized in Vanguard?
+ 41.18.  What machine specifications are current beta testers using to run Vanguard?
+ 41.19.  With such a long view distance, how do you avoid having objects 'pop' into existance as you approach?
+ 41.20.  Will Vanguard Require DX10?
+ 41.21.  How is Vanguard going to be adaptive to players with disablities?





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