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0 Pre-Open Beta FAQ




Note: The more complete, though outdated, pre-"open beta" FAQ may be found here.

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» 42. Travel and Transportation
+ 42.1.  What about downtime related to travel?
+ 42.2.  Can you make travel meaningful, but not tedious as well?
 42.3.  Will you attempt to make distant lands really feel distant?
Last updated: 2005-12-07 19:05:16 [ sharable link ]


Yes. The world of Telon is huge. Travel between lands will take some time, but again, we believe the travel in and of itself should be fun. We are including "assistance" items such as a Compass and Travel Journal to help players deal with the size of the world.
Source: Official FAQ

+ 42.4.  So what are our options for travel?
+ 42.5.  Horses? How will they work, how important will they be, and are they just a status symbol or integral to the game?
+ 42.6.  Will there be different types of horses?
+ 42.7.  Will horses be customizable?
+ 42.8.  Will there be travel on water?
+ 42.9.  Player-owned ships?
+ 42.10.  Will there be anything to do on boats?
+ 42.11.  So there's mounted combat? And sea battles?
+ 42.12.  Might there be a NPC intercontinental ferry available?
+ 42.13.  Ships never seem to work in other games-- they always lag and kill the passengers and losing a body in the ocean is not fun.
+ 42.14.  What can change boat speed?
+ 42.15.  Will I be able to name my ship, horse, or any other vehicle?
+ 42.16.  Can my horse or ship 'die'? If they ‘die’, and I've equipped them with valuable items and/or am storing valuable items on them, what do I do to recover them?
+ 42.17.  What happens to my ship/horse/vehicles/pets when I log out?
+ 42.18.  Can I drown when out swimming?
+ 42.19.  Will my movement speed change in Combat?
+ 42.20.  Can we jump?
+ 42.21.  How will you deal with teleportation?
+ 42.22.  Will we be able to fly?
+ 42.23.  What are Player Caravans?
+ 42.24.  How are caravans structured and where will it's members appear?





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