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0 Pre-Open Beta FAQ




Note: The more complete, though outdated, pre-"open beta" FAQ may be found here.

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» 44. World/Setting/Theme
+ 44.1.  What is the setting for Vanguard: Saga of Heroes?
+ 44.2.  What can you tell us about the world of Telon?
+ 44.3.  Can you describe Kojan?
+ 44.4.  What is the role of women in the lore Telon?
+ 44.5.  How big is the world?
+ 44.6.  Is the world seamless or zone based?
+ 44.7.  Just how seamless is the world? Are different zones really divided by impassable mountains?
+ 44.8.  Does that mean the oceans are big and seamless too?
 44.9.  Will there be underwater adventures?
Last updated: 2005-12-07 19:05:16 [ sharable link ]

Yes, the game's engine will allow for different types of environments including underwater adventures.
Source: Official FAQ


Yes, there will be underwater adventure areas at launch. Ship travel is key to the game, and having something to do while sailing is therefore important. You can fight NPCs from your ship, and NPCs can pilot ships, so you can be attacked by, say, an NPC pirate. Also, there will be areas accessible only by ship and completely underwater. - 27 November 2005
Source: Aradune Mithara

+ 44.10.  What is Sigil’s feeling on Instancing and the use of private, virtual spaces?
+ 44.11.  Will the environments still feel as unique as they do in zone based games?
+ 44.12.  What kind of attention to detail are you giving the terrain and buildings of Vanguard?
+ 44.13.  How much content will the world have?
+ 44.14.  With the increase in size we are also getting used to seeing an increase in navigable terrain?
+ 44.15.  How much of the content will be hand-crafted?
+ 44.15.1.  Will the world be too big to properly provide content?
+ 44.16.  Will there be different types of environments?
+ 44.17.  Will there be outdoor expanses?
+ 44.18.  Will there be dungeons?
+ 44.19.  Will there be cities?
+ 44.20.  What are you aiming for with these cities?
+ 44.21.  Is there are lot of distance between these towns? Will they be too far for me to travel to?
+ 44.22.  Will there be an overall story line that covers the span of the game?
+ 44.23.  Where would you say most of your inspiration for the design of the Vanguard world comes from?
+ 44.24.  How many moons?
+ 44.25.  Is there weather?
+ 44.26.  Will weather affect game play?
+ 44.27.  How dark is the night? Are there dark dungeons?
+ 44.28.  Can we alter the landscape/deform the terrain?
+ 44.29.  Does the light change at different times of day?
+ 44.30.  What kind of effects will you be using to bring the world alive?





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