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0 Pre-Open Beta FAQ




Note: The more complete, though outdated, pre-"open beta" FAQ may be found here.

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» 44. World/Setting/Theme
+ 44.1.  What is the setting for Vanguard: Saga of Heroes?
+ 44.2.  What can you tell us about the world of Telon?
+ 44.3.  Can you describe Kojan?
+ 44.4.  What is the role of women in the lore Telon?
+ 44.5.  How big is the world?
+ 44.6.  Is the world seamless or zone based?
+ 44.7.  Just how seamless is the world? Are different zones really divided by impassable mountains?
+ 44.8.  Does that mean the oceans are big and seamless too?
+ 44.9.  Will there be underwater adventures?
+ 44.10.  What is Sigil’s feeling on Instancing and the use of private, virtual spaces?
+ 44.11.  Will the environments still feel as unique as they do in zone based games?
+ 44.12.  What kind of attention to detail are you giving the terrain and buildings of Vanguard?
+ 44.13.  How much content will the world have?
+ 44.14.  With the increase in size we are also getting used to seeing an increase in navigable terrain?
+ 44.15.  How much of the content will be hand-crafted?
+ 44.15.1.  Will the world be too big to properly provide content?
+ 44.16.  Will there be different types of environments?
+ 44.17.  Will there be outdoor expanses?
+ 44.18.  Will there be dungeons?
+ 44.19.  Will there be cities?
+ 44.20.  What are you aiming for with these cities?
+ 44.21.  Is there are lot of distance between these towns? Will they be too far for me to travel to?
+ 44.22.  Will there be an overall story line that covers the span of the game?
+ 44.23.  Where would you say most of your inspiration for the design of the Vanguard world comes from?
+ 44.24.  How many moons?
+ 44.25.  Is there weather?
+ 44.26.  Will weather affect game play?
 44.27.  How dark is the night? Are there dark dungeons?
Last updated: 2005-12-07 19:05:16 [ sharable link ]

When you're outside and it's dark, it seems dark but we also have enough ambient light such that you can find your way around. To me, weather effects, whether it's rain and snow or simply time of day, should ADD to the immersion of the game and not turn into an annoyance. I don't want players bemoaning that it's getting dark because it makes their gameplay experience less enjoyable.

I also want to see weather really matter and not simply be a cool effect to which you say 'wow' the first 3 times but then afterwards bemoan it as well. As I've posted in the past, we have the capability of making it such that spells and other abilities work better, worse, differently, etc. based on time of day, weather, and even what day in the Telon calendar it is. I'm really excited about this because it adds some variability to the world.

Lastly, I do want to say that dungeons and other crazy places are different. There are places that should be dark -- very dark. Torches, light spells, etc. should be part of adventuring in the depths. But outside... not so much.
Source: Aradune Mithara

+ 44.28.  Can we alter the landscape/deform the terrain?
+ 44.29.  Does the light change at different times of day?
+ 44.30.  What kind of effects will you be using to bring the world alive?





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