STUDY METHODOLOGY

During a four-month period in late summer-early fall of 2004, I canvassed a cross-section of 110 women who were either currently engaged in playing active MMOs, or had spent a significant amount of time playing these games. The women came from all walks of life, all ages, professions or careers, all parts of the United States and Canada (and a small number from other countries). The only unifying and persistent quality these women had was their love of playing MMORPGs.

This is not a "scientific" survey, nor is it a globally comprehensive one. I visited a number of forums attached to guilds or social groups whose members boasted a comparatively high number of female players (see list of sources below). It is worthwhile to note that most of these forums/message boards had an EverQuest connection of some kind. I invited these girl gamers to answer my questionnaire, and a surprising number answered with enthusiasm. It appears that female gamers actually DO want to be heard. However, there were no control groups, nor was this, by any stretch of the imagination, a cross-section of all female gamers. Nevertheless, this study will offer insight into the make-up of female gamers, why and how they play massively multiplayer online role-playing games, what they like in a game and what they dislike. Many of the answers were frank and revealed a thoughtful and intelligent participation not only in this survey but in the way the women approached playing games.

It is important to note that this survey was done before a number of the blockbuster games in vogue today were out of beta--and some not even reached the beta stage. This includes EQII, World of Warcraft (was in beta at the time of the survey), EVE 2, Saga of Ryzom, and many other good games that were not available in the late summer and early fall of 2004.

With respect to the information regarding the number of players who listed EverQuest as their most important game, while the results are quite amazing, they are not unexpected, since nearly all of the forums I visited had some EQ connection. It would have been surprising if EQ were NOT the most cited game. This doesn't detract at all from the other games and should not be taken as criteria to judge which games are "good" or "not good" to play.

Finally, I want to point out something that was not anticipated in the questionnaire. Many of the women noted that they had been either the leader of one or more guilds in their game-playing career, or officers in a guild. It was a significantly high proportion, and I now regret that it was not one of my questions so that a more accurate demographic could have been obtained. I suspect that more women would have answered had this been one of the questions. In any event, although no definite conclusion can be reached, it would appear that female gamers often make good officer/leader material as compared to the overall numbers of men and women who play these games.

 

LIST OF PARTICIPATING FORUMS OR MESSAGE BOARDS (7)

(arranged in alphabetical order - links are provided to sites who have given us permission to do so)

A dileab de Paegen (ADP) - an EQ-only guild forum.

Carillon - a multi-game guild forum at the time.

EQ Pixel Army (EQPA) - a free artist service providing EQ pixellated dolls for fun and EQ forum signatures.

EQ Women - originally a forum for female EQ players, lately more a haven for any female gamer (men are not excluded, just the focus is on women). The second most number of participants came from this site.

Force of Valor (FoV) - an EQ-only guild forum.

Vanguard: Saga of Heroes (Vanguard) - the official forum for the MMO being developed by the same developers who developed EQ (Vanguard is not in beta yet).

WTF Comics (WTFC) - the official forum for the WTF Comics aficionados (who number in the thousands). The comic strip is online, EQ-based and penned by Jeremy Waller (otherwise known as Straha). Although this site obviously caters to EQ players and ex-EQ players, it has drawn in a wide range of MMO players from all games. The great majority of the participants in the survey came from this site.

 

MMORPGs - FROM THE FEMALE PERSPECTIVE © 2004-2005 by Raya
"Sister Moya" © 2004 by Amanda Kümmel Magalhães (Elfwood)
All rights reserved to the respective copyright holders.